﻿package mortal.game.net.command.wizard
{
    import Framework.MQ.*;
    import com.gengine.debug.*;
    import extend.language.*;
    import mortal.game.manager.*;
    import mortal.game.net.broadCast.*;

    public class SpriteEvlutionFailCommand extends BroadCastCall
    {

        public function SpriteEvlutionFailCommand(param1:Object)
        {
            super(param1);
            return;
        }// end function

        override public function call(param1:MessageBlock) : void
        {
            Log.debug("I have receive SpriteEvlutionFail");
            MsgManager.showRollTipsMsg(Language.getString(20532));
            return;
        }// end function

    }
}
